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	<updated>2026-05-30T02:51:53Z</updated>
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	<entry>
		<id>https://seles.info/index.php?title=Game_of_life&amp;diff=2936</id>
		<title>Game of life</title>
		<link rel="alternate" type="text/html" href="https://seles.info/index.php?title=Game_of_life&amp;diff=2936"/>
		<updated>2006-11-08T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;128.100.72.107: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary here...&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
[[Image:GameOfLife.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Download Model==&lt;br /&gt;
&lt;br /&gt;
Download the .scn, .sel and .lse files by clicking on the following link: [[Image:GameOfLife.zip|GameOfLife.zip]]&lt;br /&gt;
&lt;br /&gt;
==Model Code Explanation==&lt;br /&gt;
&lt;br /&gt;
In the following sections we will examine all of the model files for this model. Note that instead of downloading the zip file above, you could just copy the text in the boxes below into a text editor and save it with the appropriate name (Section title). Opening the resulting .scn file in the SELES simulator would run this model.&lt;br /&gt;
&lt;br /&gt;
===GameOfLife.scn===&lt;br /&gt;
&lt;br /&gt;
 Scenario Information           // This statement in the .scn file begins each and every SELES model&lt;br /&gt;
 GameOfLife.sel                 // This line tells SELES to go and find the correct .sel model file&lt;br /&gt;
 SimPriority Low Priority       // This line priorizes the modelling process versus other tasks your computer has going. &lt;br /&gt;
                                // More information on SimPriority can be found in [[Scenario Reference]] under Simulation Control.&lt;br /&gt;
&lt;br /&gt;
Comments: More...&lt;br /&gt;
&lt;br /&gt;
===GameOfLife.sel===&lt;br /&gt;
&lt;br /&gt;
 Seles Model&lt;br /&gt;
 Model Size: 200, 200&lt;br /&gt;
 Time Units: na Step 1&lt;br /&gt;
 Landscape Events:&lt;br /&gt;
  GameOfLife.lse&lt;br /&gt;
 Variable-Output View Maps:&lt;br /&gt;
  CellState&lt;br /&gt;
  PrevCellState&lt;br /&gt;
 Output Model Bounds:&lt;br /&gt;
  CellState: 1&lt;br /&gt;
  PrevCellState: 1&lt;br /&gt;
 Global Variables:&lt;br /&gt;
  pInitial = 0.05&lt;br /&gt;
 Output Frequency: 1&lt;br /&gt;
&lt;br /&gt;
Comments: more here...&lt;br /&gt;
&lt;br /&gt;
===GameOfLife.scn===&lt;br /&gt;
&lt;br /&gt;
 /* This file contains a landscape event definition for Conway&#039;s Game of Life */&lt;br /&gt;
 LSEVENT: GameOfLife&lt;br /&gt;
 DEFINITIONS&lt;br /&gt;
    LAYER: CellState, PrevCellState&lt;br /&gt;
    GLOBAL VARIABLE: pInitial&lt;br /&gt;
 ENDDEF&lt;br /&gt;
 INITIALSTATE&lt;br /&gt;
    INITIALSTATE = 1&lt;br /&gt;
    CellState = IF UNIFORM(0,1) &amp;lt; pInitial THEN 1 ELSE 0&lt;br /&gt;
 ENDIS&lt;br /&gt;
 RETURNTIME&lt;br /&gt;
    RETURNTIME = 1&lt;br /&gt;
    PrevCellState = CellState&lt;br /&gt;
 ENDRT&lt;br /&gt;
  TRANSITIONS&lt;br /&gt;
   TRANSITIONS = TRUE&lt;br /&gt;
   numNeighbs = 0&lt;br /&gt;
   OVER REGION CENTRED(1,1.5, EUCLIDEAN)&lt;br /&gt;
      DECISION PrevCellState EQ 1&lt;br /&gt;
      numNeighbs = numNeighbs + 1&lt;br /&gt;
   ENDFN&lt;br /&gt;
   CellState = IF (CellState EQ 0) AND (numNeighbs EQ 3) THEN 1&lt;br /&gt;
              ELSE IF (CellState EQ 1) AND (2 &amp;lt;= numNeighbs &amp;lt;= 3) THEN 1&lt;br /&gt;
              ELSE 0&lt;br /&gt;
 ENDTR&lt;br /&gt;
&lt;br /&gt;
Comments: more here...&lt;/div&gt;</summary>
		<author><name>128.100.72.107</name></author>
	</entry>
	<entry>
		<id>https://seles.info/index.php?title=Model_Garden&amp;diff=2935</id>
		<title>Model Garden</title>
		<link rel="alternate" type="text/html" href="https://seles.info/index.php?title=Model_Garden&amp;diff=2935"/>
		<updated>2006-11-08T19:48:22Z</updated>

		<summary type="html">&lt;p&gt;128.100.72.107: /* Cellular automata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Landscape Models and Components ==&lt;br /&gt;
=== Example 1 ===&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
=== Spreading methods===&lt;br /&gt;
====[[Spreading1]]====&lt;br /&gt;
====[[Spreading2]]====&lt;br /&gt;
&lt;br /&gt;
=== Initiation methods ===&lt;br /&gt;
=== Markov chains ===&lt;br /&gt;
=== Cellular automata ===&lt;br /&gt;
==== [[game of life]] ====&lt;br /&gt;
&lt;br /&gt;
=== Individual based models ===&lt;br /&gt;
&lt;br /&gt;
== Simple Complete Models ==&lt;br /&gt;
=== Simple empirical fire model ===&lt;br /&gt;
=== Semi-Markov chain succession ===&lt;br /&gt;
=== Basic timber harvesting ===&lt;br /&gt;
=== Patch analysis ===&lt;br /&gt;
=== Linear network processing ===&lt;br /&gt;
&lt;br /&gt;
== Applied and Advanced Models ==&lt;br /&gt;
=== Timber Supply Models ===&lt;br /&gt;
=== Habitat Supply Models ===&lt;br /&gt;
=== Packed Territory Models ===&lt;br /&gt;
=== Spatial Graph Models ===&lt;br /&gt;
==== [[BC Timber Supply]] ====&lt;br /&gt;
=== Kitcisakik Landscape model (KLM)===&lt;/div&gt;</summary>
		<author><name>128.100.72.107</name></author>
	</entry>
	<entry>
		<id>https://seles.info/index.php?title=Model_Garden&amp;diff=2934</id>
		<title>Model Garden</title>
		<link rel="alternate" type="text/html" href="https://seles.info/index.php?title=Model_Garden&amp;diff=2934"/>
		<updated>2006-11-08T19:47:16Z</updated>

		<summary type="html">&lt;p&gt;128.100.72.107: /* Basic Landscape Models and Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Landscape Models and Components ==&lt;br /&gt;
=== Example 1 ===&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
=== Spreading methods===&lt;br /&gt;
====[[Spreading1]]====&lt;br /&gt;
====[[Spreading2]]====&lt;br /&gt;
&lt;br /&gt;
=== Initiation methods ===&lt;br /&gt;
=== Markov chains ===&lt;br /&gt;
=== Cellular automata ===&lt;br /&gt;
==== [[Cellular automata]] ====&lt;br /&gt;
=== Individual based models ===&lt;br /&gt;
&lt;br /&gt;
== Simple Complete Models ==&lt;br /&gt;
=== Simple empirical fire model ===&lt;br /&gt;
=== Semi-Markov chain succession ===&lt;br /&gt;
=== Basic timber harvesting ===&lt;br /&gt;
=== Patch analysis ===&lt;br /&gt;
=== Linear network processing ===&lt;br /&gt;
&lt;br /&gt;
== Applied and Advanced Models ==&lt;br /&gt;
=== Timber Supply Models ===&lt;br /&gt;
=== Habitat Supply Models ===&lt;br /&gt;
=== Packed Territory Models ===&lt;br /&gt;
=== Spatial Graph Models ===&lt;br /&gt;
==== [[BC Timber Supply]] ====&lt;br /&gt;
=== Kitcisakik Landscape model (KLM)===&lt;/div&gt;</summary>
		<author><name>128.100.72.107</name></author>
	</entry>
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