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Producer.lse DEBUG | Producer.lse DEBUG | ||
Consumer.lse DEBUG | Consumer.lse DEBUG | ||
Spatial Variables: | Spatial Variables: | ||
LSState[3] | LSState[3] | ||
Legends: | Legends: | ||
LSStateTypes = {0:Uncolonised, | LSStateTypes = {0:Uncolonised, 1:Producer, 2:Consumer} | ||
Global Variables: | Global Variables: | ||
pInitialProducer = 0.01 | pInitialProducer = 0.01 | ||
| Line 38: | Line 36: | ||
pDeathProducer = 0.01 | pDeathProducer = 0.01 | ||
pDeathConsumer = 0.05 | pDeathConsumer = 0.05 | ||
Output Frequency: 1 | Output Frequency: 1 | ||
===consumer.lse=== | ===consumer.lse=== | ||
// Process based definition for | // Process based definition for consumber behaviour in producer/consumer model | ||
LSAGENT: Consumer | |||
DEFINITIONS | DEFINITIONS | ||
LAYER: LSState | LAYER: LSState | ||
GLOBAL CONSTANT: Uncolonised, Producer, | GLOBAL CONSTANT: Uncolonised, Producer, Consumer | ||
GLOBAL VARIABLE: pInitialConsumer, | GLOBAL VARIABLE: pInitialConsumer, pSpreadConsumer, pDeathConsumer //, SpreadRateConsumer | ||
AGENT VARIABLE: isSedentary | |||
ENDDEF | ENDDEF | ||
// Just | // Just immigrate once | ||
IMMIGRATIONTIME = 0 | |||
NUMAGENTS = NUMCELLS * pInitialConsumer | |||
// Initialize in an empty cell | // Initialize in an empty cell | ||
PROBINIT = | PROBINIT | ||
PROBINIT = LSState EQ Uncolonised | |||
LSState = Consumer | |||
isSedentary = TRUE | |||
ENDPI | |||
TRANSITIONS | TRANSITIONS | ||
// Decide if this cell survives | // Decide if this cell survives | ||
| Line 62: | Line 64: | ||
ENDFN | ENDFN | ||
TRANSITIONS = !Dies | TRANSITIONS = !Dies | ||
ENDTR | ENDTR | ||
POPULATIONTIME = 1 | |||
MOVELOCATION | |||
REGION CENTRED( | d = IF isSedentary THEN 0 ELSE 1 | ||
REGION CENTRED(d, d, WRAPPED) | |||
ENDML | |||
// | MOVEPROB | ||
// Parent stays in place and offspring must move to producer neighbour | |||
MOVEPROB = IF isSedentary THEN 1 | |||
ELSE LSState EQ Producer | |||
isSedentary = TRUE | |||
LSState = Consumer | |||
ENDMP | |||
NUMOFFSPRING | |||
n = 0 | |||
OVER REGION CENTRED(1,1,WRAPPED) | |||
DECISION LSState EQ Uncolonised | |||
n = n + (UNIFORM(0,1) < pSpreadConsumer) | |||
ENDFN | |||
NUMOFFSPRING = n | |||
isSedentary = FALSE | |||
ENDNO | |||
===producer.lse=== | ===producer.lse=== | ||
// | // Agent based definiton of producer behaviour in producer/consumer model | ||
LSAGENT: Producer | |||
DEFINITIONS | DEFINITIONS | ||
LAYER: LSState | LAYER: LSState | ||
GLOBAL CONSTANT: Uncolonised, Producer, | GLOBAL CONSTANT: Uncolonised, Producer, Consumer | ||
GLOBAL VARIABLE: pInitialProducer, | GLOBAL VARIABLE: pInitialProducer, pSpreadProducer, pDeathProducer | ||
AGENT VARIABLE: isSedentary | |||
ENDDEF | ENDDEF | ||
// Just | // Just immigrate once | ||
IMMIGRATIONTIME = 0 | |||
NUMAGENTS = NUMCELLS * pInitialProducer | |||
// Initialize in an empty cell | // Initialize in an empty cell | ||
PROBINIT = | PROBINIT | ||
PROBINIT = LSState EQ Uncolonised | |||
LSState = Producer | |||
isSedentary = TRUE | |||
ENDPI | |||
TRANSITIONS | TRANSITIONS | ||
// Decide if this cell survives | // Decide if this cell survives | ||
Dies = UNIFORM(0,1) < pDeathProducer | Dies = (UNIFORM(0,1) < pDeathProducer) OR (LSState NEQ Producer) | ||
// If the producer is dying | // If the producer is dying | ||
IF Dies | IF Dies | ||
| Line 95: | Line 113: | ||
ENDFN | ENDFN | ||
TRANSITIONS = (!Dies) | TRANSITIONS = (!Dies) | ||
ENDTR | ENDTR | ||
POPULATIONTIME = 1 | |||
MOVELOCATION | |||
d = IF isSedentary THEN 0 ELSE 1 | |||
REGION CENTRED( | REGION CENTRED(d, d, WRAPPED) | ||
ENDML | |||
MOVEPROB | |||
// Parent stays in place and offspring must move to unoccupied neighbour | |||
// | MOVEPROB = IF isSedentary THEN 1 | ||
ELSE LSState EQ Uncolonised | |||
isSedentary = TRUE | |||
LSState = Producer | |||
ENDMP | |||
NUMOFFSPRING | |||
= | n = 0 | ||
OVER REGION CENTRED(1,1,WRAPPED) | |||
DECISION LSState EQ Uncolonised | |||
n = n + (UNIFORM(0,1) < pSpreadProducer) | |||
ENDFN | |||
NUMOFFSPRING = n | |||
isSedentary = FALSE | |||
ENDNO | |||
==Suggested Experiments== | ==Suggested Experiments== | ||
To explore this cellular automata model further, try the following: | To explore this cellular automata model further, try the following: | ||
Latest revision as of 21:15, 15 November 2006
Summary
Screenshot
Download Model
Download the .scn, .sel and .lse files by clicking on the following link: File:ProducerConsumer.zip
Model Code Exploration
In the following sections we will examine all of the model files for this model. Note that instead of downloading the zip file above, you could just copy the text in the boxes below into a text editor and save it with the appropriate name (Section title). Opening the resulting .scn file in the SELES simulator would run this model.
Consume.scn
Seles Scenario Model.sel SimPriority Low Priority
Model.sel
Seles Model
Time Units: Step kiloStep 1000 1000
Landscape Events:
Producer.lse DEBUG
Consumer.lse DEBUG
Spatial Variables:
LSState[3]
Legends:
LSStateTypes = {0:Uncolonised, 1:Producer, 2:Consumer}
Global Variables:
pInitialProducer = 0.01
pInitialConsumer = 0.01
pSpreadProducer = 0.1
pSpreadConsumer = 0.2
pDeathProducer = 0.01
pDeathConsumer = 0.05
Output Frequency: 1
consumer.lse
// Process based definition for consumber behaviour in producer/consumer model
LSAGENT: Consumer
DEFINITIONS
LAYER: LSState
GLOBAL CONSTANT: Uncolonised, Producer, Consumer
GLOBAL VARIABLE: pInitialConsumer, pSpreadConsumer, pDeathConsumer //, SpreadRateConsumer
AGENT VARIABLE: isSedentary
ENDDEF
// Just immigrate once
IMMIGRATIONTIME = 0
NUMAGENTS = NUMCELLS * pInitialConsumer
// Initialize in an empty cell
PROBINIT
PROBINIT = LSState EQ Uncolonised
LSState = Consumer
isSedentary = TRUE
ENDPI
TRANSITIONS
// Decide if this cell survives
Dies = UNIFORM(0,1) < pDeathConsumer
// If the consumer is dying
IF Dies
LSState = Uncolonised
ENDFN
TRANSITIONS = !Dies
ENDTR
POPULATIONTIME = 1
MOVELOCATION
d = IF isSedentary THEN 0 ELSE 1
REGION CENTRED(d, d, WRAPPED)
ENDML
MOVEPROB
// Parent stays in place and offspring must move to producer neighbour
MOVEPROB = IF isSedentary THEN 1
ELSE LSState EQ Producer
isSedentary = TRUE
LSState = Consumer
ENDMP
NUMOFFSPRING
n = 0
OVER REGION CENTRED(1,1,WRAPPED)
DECISION LSState EQ Uncolonised
n = n + (UNIFORM(0,1) < pSpreadConsumer)
ENDFN
NUMOFFSPRING = n
isSedentary = FALSE
ENDNO
producer.lse
// Agent based definiton of producer behaviour in producer/consumer model
LSAGENT: Producer
DEFINITIONS
LAYER: LSState
GLOBAL CONSTANT: Uncolonised, Producer, Consumer
GLOBAL VARIABLE: pInitialProducer, pSpreadProducer, pDeathProducer
AGENT VARIABLE: isSedentary
ENDDEF
// Just immigrate once
IMMIGRATIONTIME = 0
NUMAGENTS = NUMCELLS * pInitialProducer
// Initialize in an empty cell
PROBINIT
PROBINIT = LSState EQ Uncolonised
LSState = Producer
isSedentary = TRUE
ENDPI
TRANSITIONS
// Decide if this cell survives
Dies = (UNIFORM(0,1) < pDeathProducer) OR (LSState NEQ Producer)
// If the producer is dying
IF Dies
LSState = Uncolonised
ENDFN
TRANSITIONS = (!Dies)
ENDTR
POPULATIONTIME = 1
MOVELOCATION
d = IF isSedentary THEN 0 ELSE 1
REGION CENTRED(d, d, WRAPPED)
ENDML
MOVEPROB
// Parent stays in place and offspring must move to unoccupied neighbour
MOVEPROB = IF isSedentary THEN 1
ELSE LSState EQ Uncolonised
isSedentary = TRUE
LSState = Producer
ENDMP
NUMOFFSPRING
n = 0
OVER REGION CENTRED(1,1,WRAPPED)
DECISION LSState EQ Uncolonised
n = n + (UNIFORM(0,1) < pSpreadProducer)
ENDFN
NUMOFFSPRING = n
isSedentary = FALSE
ENDNO
Suggested Experiments
To explore this cellular automata model further, try the following:
