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Game of Life: Difference between revisions

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==Model Code Explanation==
==Model Code Explanation==


===.scn File===
In the following sections we will examine all of the model files for this model. Note that instead of downloading the zip file above, you could just copy the text in the boxes below into a text editor and save it with the appropriate name (Section title). Opening the resulting .scn file in the SELES simulator would run this model.
 
===GameOfLife.scn File===
<pre>
<pre>
Scenario Information
Scenario Information
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Comments: more here...
Comments: more here...


===.sel File===
===GameOfLife.sel File===
<pre>
<pre>
Seles Model
Seles Model
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</pre>
</pre>
Comments: more here...
Comments: more here...
===.scn File===
===GameOfLife.scn File===
<pre>
<pre>
/* This file contains a landscape event definition for Conway's Game of Life */
/* This file contains a landscape event definition for Conway's Game of Life */

Revision as of 18:56, 8 November 2006

Summary

Summary here

Download Model

Download the .scn, .sel and .lse files by clicking on the following link: File:GameOfLife.zip

Model Code Explanation

In the following sections we will examine all of the model files for this model. Note that instead of downloading the zip file above, you could just copy the text in the boxes below into a text editor and save it with the appropriate name (Section title). Opening the resulting .scn file in the SELES simulator would run this model.

GameOfLife.scn File

Scenario Information
GameOfLife.sel
SimPriority Low Priority

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GameOfLife.sel File

Seles Model
Model Size: 200, 200
Time Units: na Step 1
Landscape Events:
  GameOfLife.lse
Variable-Output View Maps:
  CellState
  PrevCellState
Output Model Bounds:
  CellState: 1
  PrevCellState: 1
Global Variables:
  pInitial = 0.05
Output Frequency: 1

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GameOfLife.scn File

/* This file contains a landscape event definition for Conway's Game of Life */
LSEVENT: GameOfLife

DEFINITIONS
   LAYER: CellState, PrevCellState
   GLOBAL VARIABLE: pInitial
ENDDEF

INITIALSTATE
   INITIALSTATE = 1
   CellState = IF UNIFORM(0,1) < pInitial THEN 1 ELSE 0
ENDIS

RETURNTIME
   RETURNTIME = 1
   PrevCellState = CellState
ENDRT


TRANSITIONS
  TRANSITIONS = TRUE

  numNeighbs = 0
  OVER REGION CENTRED(1,1.5, EUCLIDEAN)
     DECISION PrevCellState EQ 1
     numNeighbs = numNeighbs + 1
  ENDFN

  CellState = IF (CellState EQ 0) AND (numNeighbs EQ 3) THEN 1
              ELSE IF (CellState EQ 1) AND (2 <= numNeighbs <= 3) THEN 1
              ELSE 0
ENDTR

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